CO2 DIGITAL EMISSIONS

Good Green Gestures of the Digital World

ClimarisQ is a video game, and like all digital uses, games are an integral part of our daily lives. Digital tools improve exchanges and information sharing. If we can identify the positive points of these developments from an ecological point of view due to the reduction of our travels, there are also elements that can increase greenhouse gas emissions such as the multiplication of equipment, increased consumption of energy and raw materials, increased greenhouse gas emissions, waste production,… Here are some tips on how to use digital technology in an ecological way.

Digital and… Material!

Paradoxically, the more we dematerialize, the more materials we use. The more we miniaturize and make components more complex, the heavier the impact they have on the environment. Manufacturing complex components requires a lot of energy, chemical treatments and rare metals: tantalum, for example, which is essential for The tantalum, for example, which is essential for cell phones; or indium, which is essential for flat phones. The production phase is also more energy intensive than the consumer use phase. The production phase is also more energy intensive than the consumer use phase of the product. It also emits more CO2 emissions, since most of the components are produced in China or Korea, whose electricity comes from coal and therefore weighs heavily on climate change. Their transport (usually by air) increases the weight. To limit these impacts, it is essential to avoid replacing our items too frequently. To limit these impacts, it is essential to avoid replacing our items too frequently, as recycling electronics is complex and expensive.